

A reskinning of the core loop of a traditional roguelike to just the conversations that happens during breaks in the quest. Ive taken an ultra-simplified set of systems from Nethack + "The Circle" from That 70s Show, so that the game is a conversation with randomly-selected choices. Theres never more than 4 possible actions at a time. Playable on mobile or desktop. Source here: https://github.com/dustinfreeman/blunt-quaternion




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