

Level generation The level is generated procedurally. The starting point is the location of the stone on the grid. Subsequently, the dimensions of the stone are taken to place other objects on the map. Player movement through the level and placing bombs The player moves with the joystick and sets the bombs with the button. UI elements have been made responsive for different resolutions. Explosions are made in the style of a bomberman game and are stored in the object pool. Enemy The enemy has th...

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