

Bonbon is a prototype for an arena shooter that uses non-euclidian geometry in its map design! Use portals to navigate between parts of the arena without even realizing it! In progress features include multiplayer, completed animations, and a full gunplay system, including a unique push/pull fight mechanic. Crashtroid: Music, SFX, Level Design Yapalot: Programming, Level Design Sikowny: 3D Modelling, AnimationSorrysaurus: 2D Art, Texturing, UI

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