

The protagonist is a skeleton named Skelly, who sets out to avenge his family, chewed on by puppies. Game Design: Tancredi Cavallari, Marco Lagiongada, Emma Lanteri e Martina Salis Level Design: Tancredi Cavallari, Marco Lagiongada, Emma Lanteri e Martina Salis Programming: Marco Lagiongada Environment Design (outside): Tancredi Cavallari Environment Design (inside): Emma Lanteri Sound Design: Emma Lanteri Post-production: Martina Salis





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