

A game made in about 4 hours for Ludum Dare 36. I didnt have much time to program, because I was occupied most of the weekend, but I decided to throw it out here anyway. It was supposed to be a kind of labyrinth like game, where you had to collect some stuff and avoid boobytraps(the ancient technology) to clear a level and progress. It doesnt yet have any obtainable goal, also the lack of animations makes it look pretty dead, but it was fun to experiment with.

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