

The majority of games that use procedural generation dont seem to procedurally generate boss battles, so I wanted to give it an attempt. In this program you can generate an effectively infinite number of 2D space shooter boss battles and see them play out. Not much gameplay to speak of as this is more of a toy than a game and a lot of the required gamey features werent implemented in time for version 1. There are some parts I intended to implement over the course of this development period that ...

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