

Final result: A rhythm-ish game about dodging red boxes until there are no more red boxes left. Original plan: RPG-ish game about character, killing/dodging enemies, earning currency and buying upgrades. Needless to say the final result was nothing like what the original plan was. Lessons learned: Scriptable objects are very powerful and can be used for variety of purposes. in this project I learned that they can incredible at allowing for modular design. Each box spawn patter contained in a scr...



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