

Breaker 1600: A game about a robot breaking into a facility and destroying every enemy. Made for the Palette Jam 2. Theme: BREAK CONTROLS: A/D to move Space Bar to jump Left click to Shoot P/Esc to pause Tools used: Engine: Unity Art: Piskel Audio: sxfr Font: Pixel Emulator Credits: All Art Assets were made by me. Colors used:



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