

Part of my ongoing procedural generation adventure is devising a way to connect arbitrary points in space at varying angles using a series of adjustable prefabricated segments. This can provide the important ability for a level generator to create cycles or closed paths that allow a player to return to a previous area via a different route, and it can enable chunks in my 3D chunk system to connect their interior geometry with the "doors" on their borders. Both of these concepts are or will soon ...

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