

I decided to do something a little different for the DOS Games Jam, so here it is. This is a reimplementation of the Doom v0.2 prototype done from scratch (though obviously using assets from that particular build). So its essentially a tech demo of a tech demo. This is sort of incomplete, there were a few more bits I wanted to do but unfortunately got pulled onto other things (as is usually the case). Right now there arent any collisions with the world, though my aim is to get this in before the...

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