WSAD to moveSpace to jumpShift to sprintMouse to look and attackE to interactESC for options menu (after you start the game) Made in 72 hours for Ludum Dare 45 The post deadline bugfix version (only available as a zip) fixed the enemies not moving. Everything worked fine in the editor, but I didnt find out until the next day that the enemies were broken in the build. Apparently, Unity decided to not find the rigidbody on the enemy by using GetComponent (), which I fixed by making the field publi...
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