

This is a little sample I cooked up for using BulletML. Someone told me about this markup language for describing bullet patterns about a month ago and I had to take a look. It was all written in java so I figured it would be perfect for making something for Android with. Its a timed bullet hell boss fight. The closer you are to the enemy the more damage your bullets do. If you are hit, you do not lose but 20 seconds are added to your total time. Your ship will shoot automatically but will stop ...




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