

BYRL was made for the #fathersdayjam. You play as a father who must safely transport his child through a treacherous backyard full of monsters, and reach the gate safely. This game is in prototype / experiment mode because, even with two months to work on it, being a working father takes up a lot of my dev time. My goals were to get the basic engine done, and have something playable and loseable by the end of this jam. I hope to expand on this further, or at least use the engine to make another ...



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