

A graphics prototype using C++, Directx3D and a basic university framework. The application makes use of bloom, normal mapping, displacement mapping, dynamic texturing, post processing (bloom), multiple lights (spot lights, point lights and a directional light), shadows & tessellation. A report on the project can be found in the downloaded files - this includes some basic instructional info. Unfortunately, full source code cannot be provided as it uses some Abertay University provided code.

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