

Immerse yourself in this creepy cabin filled with horrors. Developed by 4 members for the GDL Spooky Jam 2018. 78 hour time-frame. Jason Pushkar - Modeler and Texture Artist Jensen Verlaan - System Design and Level Designer Peter Francis - System Design and Sound Design Emily Bendevis - 2D Asset Creation Winning plays the loss message, but if you burn all the items you should have the win state.


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