

This project contains the practical implementations of two bachelor theses. Both of them created features, that are needed for a racing game. 1. Physics In the first level contains the cars, which are simulated by the produced physics system. You can take control over the different types of vehicles, which all behave differently. Drive each vehicle and try out which one is the best to maneuver through the small town with its tight curves. Switch cars using the Y-Key. All needed controls are show...






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