

This is an earliest prototype of the game. The idea was simple and naive: you dont always know that the care you give to the world — will come back from the world to you when you need it, but if everybody will give care when its needed regardless of whether theyll receive it back or not — when we can start to create the cycle of care. So the philosophical thesis and the main goal of the game is to try to keep a 1:1 ratio of the care we receive to the care we give. Sadly we werent able to make it...



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