

Hello, Im testing Cash_Out, but more specifically a change I made to the health system. Previously, taking damage would just reduce the damage from your health, like normal. Im testing a new system though, instead of just removing the damage from your health, the damage is converted to "blood", which drains over time, and can be restored. When the blood drains, however, that health is lost forever. The idea is that this change SHOULD ideally do the following: Encourage a players to move more, si...


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