

After Toxin Panic, I wanted to do a game based on one of my preferred genres, which is the "explorer lost in old tomb / temple / cave" genre (e.g. Tutankham, Montezumas Revenge, etc). I reused the engine I made for my previous game, with a few tweaks. The result is nice, but not my best game, and looks a it too much like Toxin Panic. :) In 1920, explorer and adventurer Frederick Mitchell-Hedges discovers a mysterious crystal skull while exploring the ancient mayan city of Lubaantum. Eighty years...

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