

Controls: Hold space to fire Click to return to catapult WASD or directional keys to move This game is an abstract storage of key memories that I often think about. The statues represent my physical presence at those key moments, signifiers that allow me to access those memories in vivid detail. The easiest part of this project was the core mechanic of throwing projectiles based on a controllable force variable. The hardest part that I ended up scrapping was creating a predictive arc for that pr...

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