Platformer · 2018 · Released
Blake Thoennes · May 3, 2018 · PC, macOS, Linux
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A platformer game with very simple art. The goal is to reach the finish and avoid getting crushed by the moving walls. It is very challenging, especially if you want to collect all 4 coins in every level! The focus is placed mainly on level design. The simple art is reminiscent of old Atari games. This was originally a project for my Game Design III class at UTDallas (The assignment was to create a "textless" game with simple controls). My professor called my game "old-school Nintendo hard."
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