Adventure · 2017 · Released
MatthewTarbutton · October 31, 2017 · PC
Nobody has tracked this yet.
Testing out procedural cave generation that creates locations that feel more like natural caves by creating rooms and passageways through cellular automaton. I also wanted to avoid using a minimap so the player would have to build a mental map using generated "landmarks" (pickups and flora) instead of a map being given. Project time was about 1-2 hours a day for 2 months.Head into these mysterious caves to find the rare and valuable material known as Arengium. The Arengium makes the caves unstable, so watch for falling debris and other hazards as you search for valuables. The caves are randoml...
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