

A small cellular automata (100x100) made with Unity, with binary cell structure (black ones - alive, white ones - dead). Rules can be changed between iterations. Keys: Left Mouse Button - populate the cell Right Mouse Button - kill the cell Input Text Fields for your custom rules: Reproduction - how many living cells around a dead one to become alive Survival - how many living cells around an alive one to survive in the next iteration Overpopulation - the number of "too many" living cells around...

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