

So its a bit late to join the party (72 hour jam started ~46 hours ago), but hey, my evening and next day is mostly free, why not? :) The plan is to make a 2D / fake 3D physics game featuring moving and swinging chains and the player has little time to decide which chains to cut and where. In other words, the game is about quickly reacting to chains. You know, chain-reaction. Thats clearly what Lana and the Azure team meant right? ) (Im terribly sorry. I also have that condition.) Current goal o...

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