

This is a Twine 1 game I started a couple of years ago but never got around to finishing. The central idea is kind of the waiting room in Gene Wolfes Claw of the Conciliator (or at least my fuzzy memories of it), with a bit of Aesop/Wind of the Willows thrown in.My main idea was to let players choices develop via the opening and closing of gates. So there are limited (real time) events that the player must choose to go forward with or not--but other things might be happening. You might choose to...

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