

This game was made entirely in Rust using the wonderful Bevy game engine and is my submission for the 3rd Bevy game jam! The theme of the jam was "Side Effects" interpreted however youd like. I didnt have a lot of time this jam so I made a really small game inspired by flash games I played in school. The side effect is that the terrain changes based on where you run. The goal is to get the highest score which you can achieve by going farther, higher and collecting donuts. Notes If using a browse...


Tap to see all activity →
No reviews for Chasing Donuts yet
Be the first to write one.