

Yeah, you just glide down a block of endless cheese. Thats it. Literally thats it. This is mainly just a proof of concept of my Voxel game engine, turns out its actually kinda fun to try and fly through endlessly more and more dense simplex noise. Please note, you do need a pretty powerful CPU and a GPU with Vulkan support for maximum render distance, on older or slower hardware you might have issues seeing far enough ahead. Please let me know how it runs on your hardware, so I can see how much ...

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