

chicken-physics-prototype In this interactable I wanted to experiment with motion, specifically how one might make a convincing chicken using Unitys 2D physics. For me, it was fun to think about the action of pulling worms out of the ground and play with the tools, rather than do anything too complicated. The result is a funny little experience in which you play as a giant headed chicken. My goal was to make a game, but this doesnt have an explicit goal or UI or instructions. Instead I would cal...

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