

You find yourself in a parallel world, a world ruled by the 10 astral houses and their elements. Stone figures introduce you to this place known as Sunnland. They ponder your destiny, but your path is unknown. Soon after your arrival, you meet a stranger with 3 horns and pastel hair. He asks you for assistance, because he is in search of Xodius. He calls it a key, others call it a sword. Whatever Xodius may be, it is an object of great power and influence. Claiming Xodius is a game of adventure ...




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