

View the stand-alone site here: www.andymakes.com/extras/combatgeneticsThis simulation attempts to create effective spaceship shooter AI using a genetic algorithm. The game itself is roughly based on Combat for the Atari 2600. When it starts, all ships are created with a completely randomized set of rules that govern their behavior. Once all of the ships in a given generation get a chance to compete, the ones that got the most kills (with a bonus for not dying themselves) are allowed to continue...


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