

1 week project for Prototype Studio class, Spring 2017. Prompt: games you hate. We were challenged to draw inspiration from a type of game we dont normally like. This game is attempt to make a competitive walking simulator. It is a (tongue-in-cheek) exploration of whether exploration itself can be a primary competitive mechanic. Players must gather points by navigating around the environment and observing their surroundings. The only actions involved are walking and looking. Walk close enough to...

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