![[Concept] Everything is Alive](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F9d9%2F9d93f2878632f82327c9924890f7cdcd.jpg&w=1280&q=75)
![[Concept] Everything is Alive](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F9d9%2F9d93f2878632f82327c9924890f7cdcd.jpg&w=1280&q=75)
This was a concept for what I planned to be a much longer puzzle game. However, I discovered that much of the gameplay was too precision based to be fun as a puzzle game, so I decided to stop working on it earlier than planned. Despite only working on this for a few days, I did actually learn a lot about some aspects of Gamemaker that I had never used before. Oh I also didnt remove debug stuff so press F1 to skip levels
![[Concept] Everything is Alive screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F9d9%2F9d93f2878632f82327c9924890f7cdcd.jpg&w=1280&q=75)
![[Concept] Everything is Alive screenshot 2](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fdd2%2Fdd243290f92a358509cbded85b9e1e86.jpg&w=1280&q=75)
![[Concept] Everything is Alive screenshot 3](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fb5d%2Fb5d3e4c8ae0a6b4671248091b2c2ca1e.jpg&w=1280&q=75)
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