

Consequences was a narrative game we created as part of a one-week-long jam in our school. The game follows the multiple paths the story of April, a UCLA art student, can take. The theme of the game jam was 20-20 and so we decided to create a narration-based game that would progress trough time 20 (insert time unit) at a time after each player decisions, gradually growing. The player will make a choice and play its consequences 20 seconds later, then make another choice and see its results 20 mi...






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