2020 · Released
CBFeatherstone · June 14, 2020 · PC
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As part of my degree I completed work on a final year project focused on contextual character animation. I set out to create a reactive character animation system utilising Unreal Engines animation blueprinting system, primarily working with state machines to achieve contextual animation based on environmental stimuli. The main context of the system was a self-built weather system that I created featuring 4 distinct weather states. Each weather state features its own set of locomotion animations. A total of 92 animations are featured in the system, 23 per weather state. All animations used wer...
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