

Convoke was a game jam with a team of 7. This was for a year 2 uni project over a few months and was a great time collaborating across specialisms. I was responsible for VFX, UI Implementation, audio, gameplay and mechanics development. Convoke is a game exploring Altruism where the player must guide a Golem and help restore the lands by reconstructing structures and completing puzzles, whilst ensuring the Golem remains happy.



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