Racing · 2020 · Released
HomeTeam GameDev · November 30, 2020 · Web
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Developed Oct 4 - Nov 29, 2020 Project lead, core gameplay, vehicle model, thrust vfx, terrain design, environment models (incl. bridge, tunnel, tower, gate), destruction animations, meteorites, post processing, touch screen controls, sky art, toon outline effect, build configuration, defense cannon: Andy King Music event triggers, main menu music, initial menu functionality, menu button sound, volume slider mapping: Roc Lee Engine sound and smooth speed adjustment when boosting: Will McKay Menu UI and animation polish (camera movement, button entry/hover), menu background scene, volume and gr...
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