

Cower Tower was a solo project built in two different engines (Unity Engine and Godot). The idea was to develop a specific system for a Mystery Dungeon game in two game engines, to give me more experience in an engine I know and another I dont know very well. Out of combat, dungeon room generation and inventory system, I chose to develop combat between the player and enemies, making a class-based system that would decide the abilities, the stats and how much health the player had. For example, a...


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