

Cracking Coconuts is a light-hearted and simple game based off a real life Coconut Shy that one might see at a fete or carnival. The setting is a beach at sunset and although there is a time limit in each level, the countdown is not started until the first throw, thus allowing players to enjoy the music and their surroundings. This was made as my first solo project at the NFTS, the module involved creating a simple mechanic driven game in two weeks.

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