

Developed Oct 30 2016 - Jan 15, 2017 Reboot (Afterburner) team lead, ground obstacles and vehicle AI:Nicholas Polchies Original (Critical Alpha) team lead, gameplay, menus, 1992 3D models, 1910 trees/blimp, and mars base: Tim Waskett AI collision avoidance: Reid Alford WW1 plane models (SpadXIII and Fokker Dr.I): Caspar Dunant HUD design and programming, camera shake: Patrick Nugent Spaceship models, X-29 cockpit, tank models, missiles: Chris DeLeon Crystal aliens and alien projectile effects: J...

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