

Overview / Usage Real escape the room venues are great, but there is are inherent issues with replay ability and space. While lack of replay ability is self-explanatory, the space limitations are maybe not so obvious. The escape the room venues can only have so much space, and can only create a limited number of experiences for their customers, experiences that get stale once completed. The goal of this project is to explore whether current state-of-the-art VR is a viable alternative to solve bo...



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