

Crystal Sin is a third person action adventure game with 2 levels- one open world level and one boss level. I worked on the main open world level and developed the player character blueprint, I worked with the programmer to assist in implementation of BP to C++, implemented art assets (and created one or 2!) and animation blueprints Tobias Pritchard - Project Management & music Ben Hudson - Game design & Level Design Will Rayner - Narrative & Art design Kamila Mozdzen - Modelling, Animation & Ch...



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