

Cubism is about the day in the life of a cube. The initial concept was to create an experience from the point of view of somebody experiencing discrimination. As the game was not completed fully, this is not explored in great detail. However, there would have been an explanation at the end of each playthrough that would differ based on the choices a player had made, which would explain how important diversity is. The aim of this concept was to give the player a first hand emotional experience of...

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