

A WIP proof-of-concept game. Updated weekly. CULT will be a top-down resource management strategy game, where you will use supernatural powers to influence the inhabitants of a small medieval town to form a glorious cult in your name. A procedurally generated town will form a careful balance of social networks and productivity, where each member of the community pulls their weight and has a distinct personality for you to take advantage of. So far, the game doesnt have too much going - but alrea...

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