

Back again for Ludum #40, Theme: The more you have, the worse it is. Matching the theme I decided to make a roguelike dungeon crawl where you have infinite healing items... But every time you take a swig, the more your stats will suffer. Some arent too bad, but every time you drink, youre rolling the dice. Didnt get as much done as I was hoping, so the progression is pretty limited. Spent too long building the dungeon gen system. worse still, barely made any pieces for it, but it would scale nic...



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