

An action RPG demo developed in Unity. The demo aims to showcase: Semi arcade fight mechanics, where the players have to dodge attacks or defend and attack carefully in timePlayer & enemy abilities (melee attack & projectiles)A player stat system in which the stats of the player that are being used more often develop more (i.e using the shield improves defense while landing successful attacks improves attack damage, etc)Basic enemy AI (run towards the player if within range or if attacked (via p...



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