

Cyber Defense was a very short, second-year school project focused on mobile development and monetization strategies made over the course of one month. It is a Tower Defense with 3 levels, 3 enemies, 4 towers and a deep upgrade and targeting system with a very wide wide option of targeting modes available, more than in any other game that I know of: First, Last, Closest, Strongest, Weakest, Fastest, and Slowest allowing for meaningful decision making around the multiple enemy types and combinati...


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