

using System.Collections using System.Collections.Generic using UnityEngine public class PlayerMovement : MonoBehaviour { private Rigidbody2D rb private BoxCollider2D coll private SpriteRenderer sprite private Animator anim [SerializeField] private LayerMask jumpableGround private float dirX = 0f [SerializeField] private float moveSpeed = 7f [SerializeField] private float jumpForce = 14f private enum MovementState { idle, running, jumping, falling } [SerializeField] private AudioSource jumpSound...

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