Adventure · 2022 · Released
Codoor · July 17, 2022 · PC
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WASD - Movement R - Roll (hold for stronger roll) LMB - Fire bullets Goal: Reach the big red frame at the top of the clif. Taking damage decreases value of the current top face. You take damage from enemy projectiles, but also every 30 seconds. If face value hits 0, you die. Resting at the checkpoints replenishes all of the face values to full. This is game submission for the GMTKJam 2022. My first real attempt to make a game in Unreal. Solo project, so didnt get a chance to finish a lot of things, so any and all feedback ins appreciated. Level design and UI took the biggest hit when came time...
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