

You are a prisoner in a dungeon that tries to escape prison. The prison map is full of stone walls and a few misleading paths. Your goal is to turn on the lights in the hallways without stepping on traps before you find the exit. Each time you step into a trap you start from the beginning but this time dark shadow follows your last path. Each time player gets killed new shadow emerges. Once the shadow reaches its position (where the player was killed) it becomes a trap and your own enemy. The Pl...

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