

Created for NAGJam 2016The theme was "Down, but Not Out". My take on that is a "revival" mechanic that puts the player back at the last checkpoint (Nothing revolutionary). The twists were: The player loses their items and artifacts upon death and has to try get to their point of death to pick them up again, and with each death the players maximum HP will drop a little (This feature didnt make it into the prototype).The vision I have for this game is of a Roguelite, randomly generated dungeons an...



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